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(2 edits) (+1)

Thank you so much for the helpful insights! These are super useful to know!

Yes, I admit the swing part came out MUCH more difficoult than expected. You need to have near perfect timing to catch it right, and we currently found a bug where it doesn't even give more leniency over the press if pressed at the last instant. Thanks also for pointing out the other flaws in that minigame!

My idea for the game over initially was to add stakes to the minigames by making the dream "fade away", until you wake up. And sometimes, when you get woken up from a dream, you can lay down again and you'll be able to catch it again. But I see that we couldn't convey that thing very much and it just looks like another ending (also probably because there is no explicit indicator that you are "failing").

And for last, I confirm you there are currently 2 main endings! As for the narrative, I left it mainly open, but I confirmit has a main theme. We still made it not 'explicit', as dreams often use...strange imagery, that is often not clear even to our minds, and the only thing we can do is interpret them.
But even for this, maybe one other mistake we made was relying a bit too much on the first game, SILENZIO, where the ending tells a bit more (that's why another "recurring dream" is alluded to).

Well, thanks to your inputs now we know what to focus on (we plan to still update the game a bit after the jam ends). A big thank you from all of us including Mirco (as always with the C, not the K)! Gook luck to you too! :)