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The purgatoroy western vibe mixed with that Ps1 style dithering helps set a cool mood. It ran pretty smooth for me too which is always nice for WebGL for a 3d game. I like the bounty setup; woltzing in, talking, deciding how it plays out. I decided to lean in full rouge and went straight for the hostile text options. lol. Going from first-person to 2d for the draw mini-game was also a fun shift. Solid concept here.

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wow I live for the in depth analysis!!

I appreciate it and I’m glad you saw the vision