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The whole sleep/wake state mech is actually a cool idea. I didn't realize at first that the rooms were changing states, but once I got it, the puzzles made a lot more sense and it got more interesting. Shrinking in the washer, pumping yourself bigger, electrocuting yourself ot power those mechanical sheep platforms; it's definitely creative. There are some clever ideas in there. The hand-drawn visuals are nice too. They have charm.  

The spiral staircase part was interesting, glad I was rewarded. I kept trying to access that area but then the game sent me away to the clouds because I messed up getting shrunk, so glad I was able to make it back there.

Overall though, once I understood the core mechanic, I appreciated what it was going for.

(+1)

Thanks for playing !
Yeah, we had this nice idea of sleeping/waking up, and then we ran short on time to really explore how to make the actual gameplay around it interesting... SPOILERS AHEAD : The choice of symmetry (you wake up by doing the same thing that put you to sleep last) let us have reasonable control over the nested dream possibilities, but it also proved a bit limiting.