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For a game about waiting, its really spooky how things are normal, a strange sense of danger sits around. I didn't manage to complete it because my tired mind cannot solve these puzzles, first one was obvious for skipping waiting, but eventually I just didn't know what to do..

Great work, the level design was phenomenal 

Thank you so much for this.

I really appreciate you picking up on that “normal but dangerous” feeling. That subtle tension is exactly what we were aiming for, so hearing that it came through means a lot.

Totally fair about the puzzles, especially when you’re playing late or tired. Some of the later sections lean more on observation and environmental shifts rather than traditional puzzle logic, and that balance is tricky to tune.

And thank you for the level design compliment. We put a lot of thought into how the rooms evolve and how each space feels slightly different from the last.

Really appreciate you playing.