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(2 edits) (+1)

Thanks, I am glad you liked it

  1. Added tooltips to acorns in 1.48 that tell how to plant them.
  2. Yes, not only that, but area buffing towers, spawn units, force field towers, etc...
  3. I used to have the zoom feature, but had to disable it because of the lighting. I fixed it and re added the zoom feature in 1.48 which is in testing.
  4. Thanks for letting me know! I will add it to 1.48.
  5. Yes, its a "sundial" added in 1.48 found near the health bar.
  6. Let me know about the more as I am currently testing and working on 1.48 and I can include the fixes and features into this version.
  7. I knew about the barrels along with other towers with a center GUI and you can click on the corners to delete them, but in 1.48 they delete properly now.
  8. In the 1.48 update, I added a trash icon to delete items out of the inventory.
  9.  the ice boss's second phase is basically a dodge scenario as it gets buffed movement speed, but cant change directions faster than the player allowing for dodges as the momentum of the bosses carries it away.
  10. You can move the skill tree by dragging the middle mouse button. Ill make this more clear in the new version.
  11. The boss has a health bar on its head. I am working on a health bar that overlays the screen when fighting bosses.
  12. The new towers in 1.48 have Item Grapplers that pickup items and output them to conveyors and Experience Siphons that do something similar, but I am still working on the Experience Siphons as experience can't be used on conveyors, thus needs another way to be moved. Currently, the experience is going to be pumped through pipes and can be collected in fluid tanks and consumed.

1.48 should be out in about a week  and adds so much new stuff 30+ towers, pets, quality of life improvements, refactored energy transfer,  new items, decorations, new monsters, and much more.

For the building potential, the game only has survival, but I am implementing a adventure mode where towers can't be destroyed and monsters only target the player.  This is to make a game similar to Terraria's play style as this should drive explorations instead of defenses allowing the player to collect new gear, fight bosses, explore dungeons, the underworld and other dimensions without worrying about their base.

This game did release last week in a "unfinished" version as a way for the community to play the game and to get helpful feedback from people like you. I am currently updating the game constantly and don't plan on stopping any time soon. Also, I like to be a very active developer and communicate with the community about the game to help get the features that they are looking for as its hard for a developer to tell whats fun or needed to improve the experience.

Thanks for the response and I am looking forward to more quality of life and other features that you recommend!