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(+1)

I really like the atmosphere. The audio fit the mood, the visuals are nice, and the core idea of switching between multiple tasks that appear progressively is great. It creates a good sense of pressure and keeps the player engaged.

Unfortunately, it’s a bit hard to understand at the beginning. I was stuck for 5–6 minutes during the second mini-game because I didn’t realize I had to go back and replay the first one.

A few improvement ideas: in the first mini-game, auto-focusing the field would make it less tedious, since having to click on it every time is a bit annoying. In the second mini-game, the fact that you can still press keys after reaching 0% isn’t very clear. Maybe when a task reaches 0% (for all mini-games), the character could automatically leave the mini-game, like in the first or fifth one. That would feel more consistent and easier to understand.

Well done ! 

(+1)

These are good ideas for improving the game experience. If I get around to making a major update, I'll definitely implement the fixes! 🛠️