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Dustin is a great little character. The whole dust-bunny thing was pretty wholesome, and I like the chill tone of it all.

The platforming felt laid back, which I think fits the theme. When I got the glove/grip tool, it became more engaging; being able to latch onto ledges made the movement way more interesting. I was also super curious what all the little 1 knobs were for too, before I got the glove lol. I also liked that there wasn't just one strict path to the bed too. Finding different ways up was fun.

It feels like with a bit more polish and maybe a little guidance on where to head next, this could be even stronger. But for a solo first platformer in Godot in a week, this was good. 

(+1)

Thanks so much for the detailed feedback! I was really happy with how the climbing glove turned out, and I'm glad you enjoyed it! I agree that fine-tuning the movement and giving more guidance to the player would have helped. I learned a lot about basic platforming mechanics that I'm excited to take forward to a new project!