Really nice work, Lisa. I love how you've embraced the constraints and the simple aesthetics of Flickgame to focus on a simple but striking moment of choice, and moment of truth, if you will. Very relatable and affective. (And a good exmaple of a kind of simple but impactful moment that could be effectively inserted into a larger game project.)
I particularly like the way you've used the "erasure" effect, and the way the game keeps looping around forever. There are several striking frames here, but I found the moment of choice (TRUTH ; LIE) to be particularly impactful. The sudden zoom in and the large bold text and color scheme work very well.
A couple of questions: did you consider allowing the player to find a way out of the cycle? Perhaps a kind of secret exit out of the toxic environment that only some players find? And what do you think the effect of expanding this game would be? Would you add more frames and more detail if you could, or do you feel it is strongest just the way it is?