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Corrections Sticky

A topic by lukegearing created Sep 22, 2021 Views: 2,101 Replies: 20
Viewing posts 21 to 34 of 34 · Previous page · First page

06.10 Pirates

"A pictoral map" should be "A pictorial map".

Also in that hoard it says that 100 swords is worth 120sp, should that be 1200sp?

Pyorra

35.30: 

"The left hand holds a bronze sword, while the left a body-length..." 

Guessing one of those should be right.

40.31:

Cyclopean Wickerman description doesn't state how many prisoners and thus HD it has. Compare with 41.25 Punitive Wickerman 

40.30 same as above.

44.25:

"She the ability to cast the following spells"

She **has** the ability 

Keep up the great work!

05.10 Stone Circle

under spells known: "6. Weather Control" The Spell in Book 2 is Control Weather

(2 edits)

05.12 Blulach

"They happily join any swearing to reject all magic, and know that Holly leaves worn in the *air* protect against it."

Should be worn in the *hair*

30.30
 A pouch of _Worm Bones_ (&T).

&T entry is "Worm-Bones" with a hyphen 

Also 30.30 

"a Vampire, still dressed as a centurion" capitalised compare with 16.26 "A vampire, none of their" uncapitalised 

26.26 is marked as a lair but there is no hex fill description.

These are all from the version on Bundle of Holding, if that makes a difference.

Albann: 

* p38. The hex is called 11.11 Fleeing Baker, the description says Eilian is fleeing an apprenticeship as a cheesemaker

* p45. Description of room 6 refers to "hidden room G". There is no room G, assume this should be Room 7.

*  Prince of Ergyng's name is inconsistent. p47 says Llewlyn, p50-51 say Llwelyn

* p63. Vagn's Raiders teach the art of the Throwing Axe - this is referred to as a Hand-Axe on Rules p4.

Faroe

* p10. Veturlidi has a bath of blood imbued with Cure Critical Wounds.  In Magic, a bath of blood is the component for Cure Serious Wounds.

Mid-Isles

* Rhus encounter table stops at 13, which is unusually low compared to other tables. Not sure if it's intentional or if it is supposed to be a d20 roll.

Pyorra:

* 14.27 Kunopennos' Band pretends to be servants of Hunald. No other mentions of Hunald, so it's unclear what that is supposed to mean.

* p56 23.28 Lutetia says one of the Druids can cast Protection from Metal. This spell is not in the Magic book.

Rules:

Clarity:

* p4 Battle-Axe - I assume the special is intended to be optional, but it's not explicit because the others don't seem to be choices. Also "second attack" could be interpreted as doing damage. "May reduce damage by 3 to attempt disarm. If a second to-hit roll succeeds, opponent drops weapon or shield."

* p5 Riposte - Sword can riposte once, Shortsword twice, but it is unclear whether this is per round, per encounter,  per attack, or something else.

* p8 Combat Complications: "Characters take +2 to their attack roll for each other person" - sounds like it is only for PCs.  If this is intended to apply to monsters also, maybe say "combatants"

&Treasure

* p10. No indication of where the map is supposed to point, but by my count there are only 497 Doubleface Drachms in the setting anyway.

* p151. The description of Library Flagstone says it can teach the spell Witch-Lock. This spell is not in the Magic book.

* p164. Fever Pearls - these appear to be called Leper Pearls in the other files. (Albann p18 09.02 and p57 11.16, Faroe p24 41.06)

(1 edit)

Uniqueness

My assumption is that these are intentional, but just in case:

Magic Items: Nest-of-Snakes (Pyorra 49.10 and Faroe 09.28), The Witness (Albann 23.05 and Faroe 46.07)

NPCs: Birger (both in 09.09 Guthram), Cyr (both in 11.25 Norbast), Eilian (10.11 and 11.11), Ljot (43.03 and 45.08), Mari (06.19 and 13.13), Yisharu (34.18 and 46.15 - couldn't figure out what Ariadnh had against a random villager!)

Pyorra, p107/109:

  • Description of room 9 talks about the north-eastern door, should be north-western door
  • I think a and b have been switched between map and description

Rules:

  • p3: players start with 3d6*10 hacksilver - everywhere else prices are in sp
  • p4: Shortbow’s special ability lets you move-fire-move. There are no rules for movement in combat other than this.
Viewing posts 21 to 34 of 34 · Previous page · First page