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drnuncheon

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A member registered Nov 11, 2021

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Rules:

  • p3: players start with 3d6*10 hacksilver - everywhere else prices are in sp
  • p4: Shortbow’s special ability lets you move-fire-move. There are no rules for movement in combat other than this.

Cultural referents for everywhere else are pretty obvious, but I'm having trouble with Noos. 

It's Bronze Age, very insular, they use galleys, wield sickles (khopesh or falx, maybe?) and wear armor with lamella and bronze dish (I can picture this and I swear I've seen it illustrated somewhere, but I can't find anything like it now).  The galleys and bronze weaponry make me think Mediterranean, the elongated skulls seemed Mesoamerican at first (but after doing some research many Greek writers described "Macrocephali" living near the Black Sea.) 

It's obviously tied into Atlantis, so it *could* be anything - are there references I'm missing? What are other people using?

More concretely, is Kovatos the "weird god of the Noosfolk" that the Deathless wants to see killed?

Pyorra, p107/109:

  • Description of room 9 talks about the north-eastern door, should be north-western door
  • I think a and b have been switched between map and description
(1 edit)

Uniqueness

My assumption is that these are intentional, but just in case:

Magic Items: Nest-of-Snakes (Pyorra 49.10 and Faroe 09.28), The Witness (Albann 23.05 and Faroe 46.07)

NPCs: Birger (both in 09.09 Guthram), Cyr (both in 11.25 Norbast), Eilian (10.11 and 11.11), Ljot (43.03 and 45.08), Mari (06.19 and 13.13), Yisharu (34.18 and 46.15 - couldn't figure out what Ariadnh had against a random villager!)

&Treasure

* p10. No indication of where the map is supposed to point, but by my count there are only 497 Doubleface Drachms in the setting anyway.

* p151. The description of Library Flagstone says it can teach the spell Witch-Lock. This spell is not in the Magic book.

* p164. Fever Pearls - these appear to be called Leper Pearls in the other files. (Albann p18 09.02 and p57 11.16, Faroe p24 41.06)

Rules:

Clarity:

* p4 Battle-Axe - I assume the special is intended to be optional, but it's not explicit because the others don't seem to be choices. Also "second attack" could be interpreted as doing damage. "May reduce damage by 3 to attempt disarm. If a second to-hit roll succeeds, opponent drops weapon or shield."

* p5 Riposte - Sword can riposte once, Shortsword twice, but it is unclear whether this is per round, per encounter,  per attack, or something else.

* p8 Combat Complications: "Characters take +2 to their attack roll for each other person" - sounds like it is only for PCs.  If this is intended to apply to monsters also, maybe say "combatants"

Pyorra:

* 14.27 Kunopennos' Band pretends to be servants of Hunald. No other mentions of Hunald, so it's unclear what that is supposed to mean.

* p56 23.28 Lutetia says one of the Druids can cast Protection from Metal. This spell is not in the Magic book.

Mid-Isles

* Rhus encounter table stops at 13, which is unusually low compared to other tables. Not sure if it's intentional or if it is supposed to be a d20 roll.

Faroe

* p10. Veturlidi has a bath of blood imbued with Cure Critical Wounds.  In Magic, a bath of blood is the component for Cure Serious Wounds.

These are all from the version on Bundle of Holding, if that makes a difference.

Albann: 

* p38. The hex is called 11.11 Fleeing Baker, the description says Eilian is fleeing an apprenticeship as a cheesemaker

* p45. Description of room 6 refers to "hidden room G". There is no room G, assume this should be Room 7.

*  Prince of Ergyng's name is inconsistent. p47 says Llewlyn, p50-51 say Llwelyn

* p63. Vagn's Raiders teach the art of the Throwing Axe - this is referred to as a Hand-Axe on Rules p4.