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Just played your game and read your description.

Honestly, for a beginner dev, it looked really amazing ! 

You made a project grasping almost every important tool, using animations, good sound design, SFX,  visually coherent levels, animations..

It's a really good start and you can be proud of it !

It seems that I had some technical issues, like it was a little bit freezing sometimes. For my project I had this problem too, because the 3d models were generated with a LOOOOT of polygons. To have better performances I had to model everything with more low-polygons specs. You can check, in Unity there's integrated tools to track the use of CPU etc, it could help you for future projects.


Nice entry, and continue to having fun, learning and discovering during your game dev journey ! :)

Thanks a lot for the feedback! I’m really glad you liked the visuals and sound design. You’re spot on about the high polygon counts—it was a big lesson learned. Given the limited time of the game jam, I focused on getting as much content and polish in as I possibly could, and optimization was definitely a challenge.

I really appreciate the technical tips and the encouragement. Keep up the great work yourself!