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(+1)

Pretty much improved Minesweeper. Would be nice if clicking on a flagged square didn't immediately trigger it, as missclicks happen, and you've already guessed that's a mine, so you wouldn't want to click it without unflagging it. Except for farming turtles.

Dragging (both board and upgrade screen) seems a little sensitive, although not much, and it's not much of a problem. It just feels a little fluttery.

Agreeing with other comments about zoom of upgrade screen and mine contrast (would be nice to add some red to detonated/broken mines to make them more similar to flags, which makes it easier to count them together).

flags preventing clicks will be added asap. 

will also add secprate drag sensetivity for board and tree

will also make it so all discovered mines have a big red flag on them so its easier to contrast.