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(+1)

First of all, you finished a game that looks great overall — and achieving that in just 7 days, especially for a solo developer is impressive. Great job!

Things I liked:

  • I think this is a very innovative concept with a lot of potential. I really liked the character controls and the idea of the protagonist being in a wheelchair — it feels fresh and unique.

  • The shooting feels very satisfying, both because of the sound design and the recoil animation when firing.

  • I also enjoyed the intro — it was funny and fits well with the game’s narrative tone.

Constructive Feedback:

  • I think the art style could be improved. I understand you were aiming to replicate the style of the first Doom, but I believe exploring a different visual style could enhance the game while still keeping its essence.

  • I would also suggest using each mouse button for a different type of shot, instead of always shooting with the left button and switching fire modes with the right button. It might feel more intuitive and dynamic.

(+1)

Thank you so much :D

The right click shoot idea is actually one of the best if not the best advice I got so far, thank you so much!!

Art wise, what exactly do you think needs changing? I personally like the direction but don't think it's at its full potentional so could you let me know what kind of things are bringing the art down? 

Thank you for the amazing feedback!

(+1)

Regarding the art direction, this is just a personal preference. I don’t find the current style very appealing, and if I were you, I would consider trying something different.

I haven’t thought about it in depth, but one style that comes to mind — and that could work well with these mechanics — is something similar to Ape Out

Alright, fair enough :D

Thank you for the feedback <3