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(+2)

Thanks a lot, that's very profound! You've totally got the point about how player's mood influences the game tone. Yes, people are kinda not supposed to play during their breaks. If you do something you enjoy (like play a game) instead of chatting about "Patrick's new car" (fictional situation) you may be seen as rude. I never understood that. This game is a way to still enjoy breaks in the way I want. 

While Intruder aims big offices for the spy/hacker theme reason, the same tone influence actually works pretty fine elsewhere: at school, in public library, retail job, etc. Whenever you play in a situation where you prefer to do some sneaky dice rolls (because you do not want to talk about your hobby with strangers, because you're not in gaming-friendly space, etc) it will eventually take part in the "sneaky as a spy" mood.

Thanks again for your input and hope you had fun reading it!

(+2)

I never even considered that! I'm imagining trying to sneakily roll dice "where you shouldn't," or even using a random number generator on my phone in spaces where you're not supposed to use your phone lol (school, work, etc are all valid there). 

I also agree on the "doing something we enjoy" vs "talking about Patrick's new car" lol. I hate small talk so much. If someone wants to tell me that they got a new car and it'll help them take road trips home because they miss family or something, cool! I love to hear that. But if it devolves into "my car is way better than yours and it gets 31 MPG and has a zillion horsepower and I talked em down 3 grand because I'm so charismatic" then just stfu Patrick lol.

And I really love the idea in general of gamifying more of life. It gets us more excited and interested in each moment, and makes life more livable 🧡 I'm bipolar, life being livable is highly necessary for me lol

- ✨Beth