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Here is a brief example of how a single day might play out in The Ronin’s Remedy:

Day 1: The Search Begins

  • Phase A (Travel): You leave Home and move to an adjacent, unexplored hexagon. You mark off Day 1 on your tracker.
  • Discovery: Since it is a New Hex, you roll 1d6. You roll a 5, discovering a Hidden Glade.
  • Phase B (Event): You decide to use your action to Scavenge for Herbs.

The Scavenge Roll

  • The Roll: You roll 1d6 + your Survival skill (Level 1).
  • The Result: You roll a 3, totaling 4 (3 + 1 = 4). This is a failure.
  • The Choice: You spend 1 Zanshin (Focus) to re-roll. Your Zanshin drops from 6 to 5.
  • The Re-roll: This time you roll a 5, totaling 6. You have found your first Rare Herb!.

Day 2: The Ambush

  • Phase A (Travel): You move to another new hex. You roll a 2 on the Discovery Table: a Bandit.
  • Phase B (Combat):
    1. Stance: You choose Earth Stance to play it safe, giving you a chance to block hits.
    2. Speed: You roll 1d6 + your Iaijutsu (Level 1). You roll a 4, totaling 5. This beats the Bandit’s speed of 4, so you strike first.
    3. Attack: You roll 1d6 + Kenjutsu (Level 1). You roll a 6, totaling 7. In Earth Stance, your damage is -1, so you deal 1 Damage (2 - 1 = 1).
    4. Enemy Turn: The Bandit is still alive (5/6 HP) and strikes back for 2 HP damage. Your Health drops from 12 to 10.