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Upwards force is strong enough to bounce you out of the hole at the beginning. Might want to weaken that a tad so you go no higher than you started.

Need to look at the bottom of the cups. I've hit them several times but it only detects it like 1/3 times and I need to end run without my bonus.

Didn't know til now the run was supposed to end when you hit the cups, it never activated for me. 

Not even once is a tragedy, gonna have to really take a look at what’s causing this.

Hey, thanks for the feedback!

The first part is a choice, but I’ll consider adjusting it to make it less time consuming. I know that if you get stuck on top of the island, it can take a while for your tool to slide off.

As for the plinko cups, that’s quite unusual. I’ll have to see if I can replicate it. I never encountered that problem while building it in Unity, so I’m curious if it’s a browser thing.

I actually got the shovel all the way to the edge of the island and stopped stuck in the dip at the edge of the screen.  No waiting was ever going to fix that. Perhaps invisible walls or make the top of the island always bounce towards the hole.

Hmm, this one is also interesting. I’ll have to double check this. There are some colliders set up in that area, but I ensured there was enough space between them to prevent this from happening. I’m curious how this got messed up.

Thanks for finding this bug!