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Interesting concept! I can see what you were going for, and the gravity-swapping mechanic is a cool idea. I agree with some of the other comments that the game feels very hard.

In my opinion, the difficulty mostly comes from how tight the level space is. Even with the zoom-out feature, the spikes are placed very close together and the fast gravity pull makes recovery difficult. Because of that, it sometimes feels more memorization-based than reaction-based.

Maybe giving the player just a little more room to maneuver or reduce the size of the player character a little could make it feel more skill-driven while keeping the challenge.

Still, it’s a creative idea and I respect the level of difficulty you’re aiming for. Nice work!

(+1)

Thank you so much MIN for this incredibly detailed and thoughtful feedback!

You’ve made some very interesting points regarding the space and the balance between 'memory' and 'skill'. It's great to see such a technical breakdown of the mechanics. I really appreciate you taking the time to share these insights with me.

Glad you liked the gravity-swapping concept. Good luck with the rest of the Jam.