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Your comments have been really helpful. I thought about changing some cards actions, especially the bring 2 finches from the sky and the card that sends all the finches to the sky. these can be good and bad things to happen depending on the outcome your looking for. but i thought that before i do that I will finish and add the difficulty variants page to the rules V1.8. I havent tried these out yet, theyre still just ideas.

I hope you can try them out and let me know your thoughts. I may use one of them as the base game if it turns out to be better than the current set up.

Tracey

(5 edits)

oh wow, that's some quick iteration! I think you probably would benefit from having other people besides me give their feedback; I still have the feeling that there is something I'm missing that is making the games not play as expected. I'll see about printing out the latest version and maybe having some of my friends try it out just from being provided the rules and cards without any explanation/advice from me. Hopefully that will help give a wider range of feedback both for rules interpretation and for puzzle difficulty. I made some logic puzzles for a local LARP recently and I WAY overshot on how difficult they were to solve, so I would be particularly wary about my recommendations regarding difficulty!

Thankyou, It's not just you, i recieved some feedback via FB and have played several more games myself. This is a work in progress so things are bound to change. i am often guilty of making changes available before really checking everything. It's impatience on my part. I have a terrible urge to complete things. So files get changed a lot. That is what the playtesting stage is about really anyway.


So thanks again. :)