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tzarl

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A member registered Oct 12, 2016 · View creator page →

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A really good complete little package for a two day jam! The puzzle designs overall had a lot of thinkers, though I wasn't able to figure out the final puzzle's intended solution, so I think I had to use an unintended solution (solution I found written in ROT13: V znantrq gb chfu gjb obkrf vagb gur yrire jvgu Qrhk sebz gur zvqqyr bs gur erq "nveybpx" va beqre gb trg obgu ure naq Anqn bhg jvgubhg erfphvat Gevkvr ng nyy).

My favorite was level 6. Very straightforward in figuring out the "trick" but still with room to need to think about the execution. The previous level being an informative level helps prime you in such a way that you feel smart when you actually solve the next one in a different way. :)

I think I was a little short, though I don't recall by how much exactly!

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Tried it out, I had a lot of fun with the demo! One thing that might be nice is the ability to replay the level from the main menu once you beat it once, but that's definitely something that could probably just wait for a larger release if this is going to be expanded out into a full fame!

I did get into the groove with the song, but I had a couple rough parts that some QoL stuff might help with:

- The bubble hitbox feels quite large and can make things tough, particularly with the spikes and navigating around the terrain when trying to avoid the fish! The fish fortunately needs to touch the character, but oftentimes my movement would cause me to barely clip a rock or spike and basically guaranteed force me back to a checkpoint. Maybe a very soft circular indicator around the mouse to show "this is where your entire bubble will end up" would help, at the very least worth consideration as an accessibility feature?

- Because of how gently the song starts I had to listen to the song for several seconds before I got the beat, and then from there had to quickly process which was the on and off beats. I think the metronome bar thing might be really helpful to show before the song starts, maybe with some "ghost" lines to give an indication before turning to real lines at the start of the song? I don't think I need it for the entire song, but giving a visual guideline before the song starts and then fading away after a few measures might help the player get into the groove right away!

I did have a lot of fun and even played through a second time to try and get all the text boxes! I think the core gameplay is very fun and I can easily imagine what future levels would look like in terms of potential hazards and challenges.