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Hey, could you describe the issues more specifically?

  1. When you say freezes — does the game actually freeze in place, or does it crash/kick you out entirely? If it's freezing, it might be a server-side issue. We'll start thinking about a standalone app in that case.
  2. As for the buttons not always working — please give me some specifics if you can. Which buttons exactly and when does it happen? I'll be looking into it myself of course, but you'd make my job a lot easier. Updates are coming in fast so I don't always have time to test everything thoroughly. Thanks in advance.

Completely freezes but doesnt kick you and doesn't unfreeze and for ui you have to click production and all the "short cuts" more than once on mobile idk about computer but on mobile its 2-3 clicks

Oh that's important — you're playing on mobile! That explains a lot actually. The browser version isn't optimized for mobile yet, so touch input can require multiple taps (first tap focuses the iframe, second one actually registers as a click). The freezing is also likely a memory issue on mobile browsers.

We just pushed a big update today — switched to a turn-based system which should help with freezes. Could you try the latest version and let me know if it's better?

Mobile optimization is on our roadmap, but for now the best experience is on desktop. Thanks for the feedback though, really helps to know people are trying it on mobile!

Okay that makes sense. And yes it no longer freezes

Glad to hear that! And thanks for pointing it out — really helped me catch it. There's been so much work over these 6 days I can't even keep track of what's been done anymore. This devlog is saving me honestly. Anyway if you hit another bug or have any suggestions, I'm all ears.

I cannot sell to OEM and cloud cause i cannot increase reputation with them without selling to them from my knowledge unless their is another way.