This had some No Man Sky vibes to it. I like that you had clear objectives (that were marked off as you finish each one) The sparkles were a nice touch to help draw you to quest areas, super smart design choice! Some kind of indicator that helped point you to your ship would help with navigation, there were times I was trying to explore new areas of the planets and would accidentally circle around to the same areas. Some kind of compass or extra navigation feature would help tremendously with that. I'm impressed with how many planets and biomes you managed to include, the game felt pretty polished as a whole! Really feels like a demo for a bigger game/idea. Great job to the whole team for getting this done in a week! 
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Heya! Thank you for spending that much time with the game, seeing someone go through all the planets really means a lot to us! Really glad you picked up on the objectives, we wanted exploration to feel guided without being too intrusive, so that’s great to hear (especially since that feature was actually a late addition).
And yes, navigation is definitely one of the main pieces of feedback we’ve received. A compass or clearer ship indicator was part of the original plan, but time got the better of us during the jam (Totally agree it would make exploration feel smoother) Also, the demo idea comment honestly makes us smile. that’s kind of how we feel about it too.
Thanks again for the feedback and for taking the time to fully explore it!