Okay, first let me talk about what I liked - the weather effects were pretty cool, going down inside the ship during the storm felt pretty immersive. The ship felt pretty nice to control, although a bit slow, and the idea of the "lamps" being a lightning strike was quite cool (honestly, a game focused on this would be pretty interesting).
My biggest issue with this is that it doesn't really feel like a game (and not because it's unfinished or in-progress) there isn't really a gameplay focus or objective as far as I could tell. It feels like it's trying to do a lot of different things at once and not really doing any of them fully. There is a lack of polish to most aspects here (the first thing that stood out to me was the game's title, the font and color choice are a bit weird to me) which makes this feel more like throwing a bunch of marketplace assets that don't really go together all that well into a project and messing around rather than an actual game. Also, the music going wildly up and down in pitch was interesting for the first 5-10 seconds it happened, and after that it got very grating on the ears and annoying.
In summary, I think it’s a decent start on some of the systems, but I think it needs some more thought put into the gameplay and a lot more polish if you want it to feel like a cohesive project.