This is very readable, especially for me (a visually impaired person), so thank you for that! The text stands out well against the page, so contrast is good. I found myself wanting a little more in way of visuals, but maybe you're planning on adding those eventually anyway.
Visuals may help keep the reader focused, as I found myself getting a little lost in the text.
I like that there's a number of ways this mission can go, and you don't lock a GM into anything in that way. The fact there's a best ending sort of (where the AIs chill out and Green eases up) is great-- I wonder how many tables will achieve it?
There seems to be a decent amount of moving parts to this mission, so I worry a little about handling the overhead as a GM, but I imagine more experienced GMs won't have much of a issue.
This works great as a cyberpunk mission-- AIs falling out of love is very on brand. (: The fact this was a Love 2.0 entry is awesome. I think you nailed that. As for urban exploration, that aspect seems a bit weaker; the focus seems to be the AI.
Suggestions:
- add some visuals?
- maybe do a little more for the urban exploration aspects?
Overall, this was a treat to read.