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The very simple black text on a white background works well? but as a visually impaired person, I found myself wishing for more drastic contrast between the text and background-- maybe a different, darker base font? I also think having your headings be bolded might help with making it easier to find sections as needed. 

Otherwise, this is laid out rather straightforward, and looks very clean. The text follows a natural progression and I found it relatively intuitive to find what I needed, it just would be bolstered by being a little more eye catching/clearly marked.

I really like the name of this! It's fun. (: I think your method of suggesting ways to handle player choice (like with obstacle one) is well-done, although it may leave a GM floundering a bit if somehow their players do something not quite covered. 

This isn't a huge problem, though, and probably won't phase more experienced GMs. The use of clocks throughout the mission is great! Having things on a timer makes threats and situations real to players, and in turn encourages action, so good job there. 

I'm curious if Calvin can communicate with the runners? It's not quite clear. Having runners able to talk with Calvin would be kind of interesting. 

I think this fits the cyberpunk genre fine as a heist mission, and I can see it working in other sci fi genres too! Aesthetically the mission itself (layout etc) isn't super involved, but I don't think it needs to be-- still, maybe some more color or eye catching details like photos would be beneficial? I know I found myself a little lost in the text, given there's not much to break it up. 

Suggestions:

- make the text darker somehow (different font)?

- bold the headings/section titles 

- maybe add some color or black + white photos?

Overall, this mission looks pretty good, especially with the clean layout it has, and I'm very taken with the concept of Calvin. I really enjoy how there's potential for a GM to make a sequel game, too.