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This was cute and fun. I loved the perspective at the start, where the cat's house is a plaformer! And I had fun knocking things over in the house.

I only got as far as returning the manual to the cat-o-matic, but I couldn't figure out what to do. I don't know if there was a bug, or the thing with the dish wasn't the cat-o-matic. Throughout the game I found I didn't really know where to go, so I went back to areas a few times not knowing what was meant to happen. I don't know why a pillow(?) fell out a bookcase at one point, and then I didn't know I was meant to give that pillow to another bookcase(?) to open it up.

The platforms I faced were also quite similar throughout, mostly edges with ledges that you had to jump up and around. I think if they were in different formations it would be more engaging.

I also had an audio bug at one point in the bookcase area where the background music just stopped playing, but it came back when I went outside.

I liked most of the animations, but the 'squeeze through gaps' could do with one rather than just clipping to the other side.

For all of it's quirks and lack of polish, I quite liked this game. Well done!

PS The cat also hangs on to walls. If that's intended behaviour then that's fine (though maybe also allow wall jump!), but if not you can fix it by adding a physics material to the cat gameobject that has friction = 0 (rather than the default 0.5).

(1 edit) (+1)

Thank you so much for the detailed feedback, I really appreciate you taking the time to write this!

I tried to make the objectives more clear, by adding the "objective" text on top and added lights on objective items, but there's always room for improvements, and I had other ideas about it too but ran out of time, and of-course since it's a puzzle game I didn't want to give away too much in the objective. The "pillow" is actually a red book :D and the other bookcase has a books sorted by color and a red one is missing, giving a clue about the puzzle. The issue with this is only after submitting I saw on the web version the books are layered behind the bookshelf so it's not as obvious as I wanted it to be.

The stairs jumping also has a lot of room for improvements, for example not having collision from the bottom side.

The music in the library is a feature, but someone else also interpreted it as bug. First off music is supposed to fade out and not immediately stop, and the library level is supposed to start quiet (as it is), and then when you turn it on (via the lever) it's supposed to become "alive" and the music to start. When it's alive, it will always have music.

I didn't think about adding a squeeze-through animation, but yeah that will make it feel better.

thanks for playing and super happy that you enjoyed the game! and thanks for the super helpful tip on the wall sticking, I didn't think about it much when testing although obviously I did notice it, and was eventually going to look into it, and your tip goes a long way into fixing that.

Thanks again for the detailed feedback!