Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strange Lands of Light has a very clear and readable core concept. The idea of starting in darkness, pursued by strange creatures, and then transforming the world by lighting beacons is a strong and simple interpretation of the Strange Places theme.

I liked the visual contrast between night and dawn. Watching the land shift as light spreads is satisfying and makes the objective feel meaningful.

A couple of notes from my playthrough:

The keyboard controls felt a bit awkward due to their placement. The arrow keys and space bar combination made movement and interaction slightly uncomfortable, especially during moments where I needed to react quickly. Remapping options or using a tighter key cluster might improve the feel significantly.

I also found myself wanting a bit more narrative context. A short intro or a few lines explaining who the player is and why they’re lighting the beacons would help ground the experience emotionally.

Gameplay-wise, the loop gave me a Pac-Man energy, but with a fantasy aesthetic layered on top. That chase dynamic works, though additional variation or escalation could make it even more engaging.

Overall, it’s a clean and focused entry with a strong visual concept. Nice job getting it together solo in a week.