Short and sweet! The triangulation puzzle was a clever way to space out the gameplay sections and make them feel like they contributed toward a larger goal. My main critique is with the gameplay sections themselves. They were a bit too simple for my tastes. Still, for a week-long game jam this is great!
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Thanks so much! A common issue I find with survivors games is how repetitive they can be, so wanted it to be a mix of survivor like gameplay and some other style puzzle. Agree that the planets were a more simple than I had wanted, as I had ambitions for more dynamic planets but as is the case in many jam games, had to cut scope for time.