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I have a weird glitch/bug or maybe something I set wrong. I set it so it doesn't keep the original commands and set it up so 3 actors have - Attack, Skills, Guard, Item, Escape - all these using command symbols. A fourth actor has Range Attack instead of Attack since I wanted to use a custom animation for range attacks, so no command symbol and I selected the skill to use set up with a common event. The above setup works great and has no problems, but then I decided to add auto to the list. I created a state with the auto battle trait and a skill to add that trait to the party. The problem is now if anyone of the actors has the Auto command the Range Attack becomes Auto as well and ignores the skill it is supposed to use. If you have any idea what is causing this, please let me know.

(1 edit) (+1)

Hi, the symbol is how the plugin tells the commands apart internally, it sounds like you may have multiple entries with no symbol and it is getting confused between them.

The built-in symbols are there for convenience so you can easily re-create the default commands.

Your custom commands should still have symbols, but they can be whatever you want, they just need to be unique.

Yup I put a command symbol on the auto command, and all is good now! Thank you so much for the advice!

No problem, I am glad you got it working 😁