Played the game through till the end. I quite like the whole premise of going through a dream before waking up, but why is the dream as dry as just rocks? Felt a bit lonely and sad. The switching mechanics are really cool, and jumping through floating rocks while switching is a really satisfying experience. I wish the game had more puzzles built around the switch mechanics than only parkour. But overall, the game is quite nicely built and polished, so well done.
Other things I like:
- Cutscene of the player character sleeping and waking up during the night
- The first level being a quick tutorial of how the game works
- I love how distinct the world feels between the two switched states
Suggestions:
- It would be nice to have something else (texture, other models) to indicate walkable areas and not. Both now feel so alike that finding the correct path is a bit difficult at a glance
- It would be good to see what would be affected by the switch and what wouldn't
- Grabbed item stays too close to the player camera right now, would be good to push it outwards a bit further. It takes too much screen space right now