Nice of you to say that, much appreciated! I’m currently polishing the game and some sprites (learning a lot too).
Yeah, I definitely need to take a good look at the soundtrack its my weak point, ngl. I made the skeletons very fast almost the same speed as the player, because I thought the sprint option wouldn’t be used in the game as much as i wanted but maybe they’re too aggressive. Right now, I’m learning some enemy AI to improve this part.
The UI was kind of rushed because I didn’t have the time to make it properly, sorry about that.
Yup! I used noise, I made three layers terrain, fauna, and flora, after that I made sure the player always spawns after the procedural generation, near the beach and also ensured that everything has a Y value, with the terrain being the base layer.