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On the subject of NTR, I think that giving a skip option, or better yet, a preference setting to disable it entirely, is an acceptable compromise between catering to your audience and allowing artistic expression, assuming NTR is not the dominant theme of the story. In that case, bypassing it would not make sense as it would turn the game into a husk. Consistent `NTROptional` vs `NTR` tags would help in this industry. 

In general, I feel that with the exception of situations where ethically deplorable content is glorified and portrayed as a good thing, artistic freedom should allow uncomfortable subjects to be explored and people should just be warned that if they are overly sensitive to certain subjects like NTR, nonconsent, etc. to avoid the game. 

I do think it is important, especially in the context of games marketed as "In Development" or early access, that the author decide up front whether certain controversial topics or hot-button issues may be explored in their story, and communicate that to their audience up front even if there are no specifics - and then stick to that even if they later wish they hadn't. It may reduce their audience by people who don't want to risk exposure to a given trope, but it emphasizes treating the audience with respect since they are your source of patronage.

The problem is: It IS optional, there IS a skip button, and it's NOT dominant in the story (so far, and I hope it stays that way).

It's a flashback to the MC catching his ex cheating on him. That's it. Literally it. It's even hinted at BEFORE you even see the flashback when the MC looks at the picture of him, his ex, and his "best friend" and he then mention's something along the lines of "them rewriting the script without him" or "writing their own love story behind the scenes" or something like that. Doesn't take a genius to assume something's going on between those two. Then lo and behold, the flashback happens.

The hate's undeserved in this scenario imo as the scene accomplishes its goal which is to establish the MC's past, give you a key reason as to why he's basically trying to "become" someone else by completely changing his personality, and establish a sort of antagonist/hyper douchebag that nobody likes. Hence the whole "Lies we tell ourselves" part of the game's title as well as its constant references to "wearing masks." His personality change is just a mask he wears due to the betrayal.