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Playability:
Wave based survival with upgrades and items granted at the end of a round. Starts off difficult due to only having your bare hands and quickly becomes dramatically easier once you get a ranged weapon. Powerups being re-rollable makes things easier just in case you roll a negative multiplier like Lead Boots.

Theme:
Not feeling the theme here outside of an Audience stat that doesn't seem to impact gameplay.

Cleverness: 
Loved seeing monsters carrying weapons into battle even if it looked a little silly.

Artistic Style: 
Nice and consistent style throughout. Everything felt clean and readable.