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(+1)

What gpu and os are you running the game on?

The shader cache has a habit of causing problems in between versions so you could try deleting the "shader_cache" and "vulkan" folders at:

(windows): %appdata%\Godot\app_userdata\HardStuck\

(linux): ~/.local/share/godot/app_userdata/HardStuck

(+1)

i am on windows with a intel CPU, i'll try that

well.. nothing changes, still crashing on cum animations

Might be an Intel driver issue? I honestly have no idea.

Godot uses Vulkan 1.4, which according to Intel's website is only supported on their newest battlemage gpus.

The next version will get a public release at the end of the month.
Most likely using a newer version of Godot, which might fix your problem as it works a lot better with dx12

Alright, I will wait then