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Nice work on this, Jess. Very relatable. I like the contrast of the vibrant outdoor scene with the drab room and computer screen. I also like how this cycles around perpetually. 

Did you consider giving the player the option of a different path? For example, being able to get out of this cycle somehow, or thinking that they might get out... whether by actually doing the work, or by finding perhaps a secret way to escape into the outdoor scene, whether in "reality" or a dream of some kind?