Unfortunately I didn't have the time to finish the game in one sitting, but based on the other comments I assume there is an end goal to the game, I just didn't find it. I still enjoyed it very much, it's amazing that some people (even as a team) can put together a full-fledged 3D game in just 9 days. I loved the snow deformation, the map and the strategic choices of leaving the vehicle on the road vs bringing it back, taking more food vs fuel. My choice was to fill up the tank during the night and bring more food for a longer expedition during the day, though it probably wasn't the best strategy since I miscalculated on the distance and no amount of food could save me once I had to leave the vehicle a long way from the safehouse. At first I was missing some music, but then it felt like the silence supports the depressing nordic atmosphere even better. Congratulations, a well-polished game!
Viewing post in The Operatorhood jam comments
yeah, in retrospect it was a mistake to only state the player’s goal in one tutorial screen, I think you’re not the only one who missed it, sorry
I’m super happy to hear that you based your resource management on the time of day! I was kinda hoping someone would do that lol (even though I failed to give the game enough depth to actually require/encourage that)
thank you very much for playing!