Very nice work, Mason. I love the use of Flickgame's constraints here: the fact that the text is so pixelated and hard to read, so you have to work at it, think about it. And the way that causes the player to reflect on the author: somebody carved this out. Why this particular text? Why this particular image? -> the player is encouraged to consider meaning and intentionality much as with a poem. The most striking frame for me was "I don't know what I look like."
A thoght to consider: what happens if, instead of discreet colored items, the colors in this piece were more chaotic or mixed? Would it make the piece easier or harder to read and interact with? Would that be a good or a bad thing?