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I’ll check into it but I think that was intentional. If I recall I set that up so that trees didn’t blink back and forth when the player was chopping them down. The transparency is based on the player colliding with a section of the tree, when you swing your axe the player model grows and shrinks which caused some fluttering with the transparency. To prevent it I just made them go opaque. Still I’ll give it a look and see what’s up.