Visuals
1 ... (main menu): add simple camera animation -> it changes feeling completely (currently there is no animation -> it fells like a wood)
that's a great idea, I'll mark it somewhere and try not to forget it for another game
2 ... (game) -> game aesthetics works well together good job
<3
3 ... (game) outside feels empty
Indeed, the vision we had for this space was to give it a surrealist touch; I think this is doable with a few simple tweaks here and there, but that's for another time!
4 ... (game) OnMouseHover() clickable element in range -> apply outline material shader
that's also a great idea
Design
1 ... starting the game with annoying sound of clock -> very good
Yeah, that sound is reaaally annoying
2 ... picking notes to tell you what to do interesting/unique choice but:
2.1 . do not lock player out of movement. Currently player is forced to do:
2.1.1 turn off clock (would work better if clocks annoy player in that room entire game if not turned off),
Well, that's what happens on the next days, but I get that locking the player movement is an issue
2.1.2 pick notes,
2.1.3 open notes,
2.1.4 put slippers on
3 ... maybe add end goal: son/daughter come back home -> creates reasonable game limit timer
Idk, we like our ending like it is, but the suggestion is interesting
Controls
1 ... well tuned
<3
2 ... I would only add left mouse click control to select (Visuals 4.)
got it
Gameplay
1 ... Interesting concept of old person teleport forgetting things -> very good & unique
<3
Sound
1 ... missing BG sound & some direct player interact feedback
Yup
2 ... sound which is included in game is well placed
<3
Bugs
1 ... (visual): player hands clips into the walls
2 ... (gameplay): picking slippers is bugged
Well, you simply can't pick up the slippers, that's not a bug, simply it's there for decoration, but that'd be nice, we agree on that (also, there's a hat in the entrance that we wanted to be able to wear, but that's for another time)
THANKS a lot for the thorough review