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Visuals

1 ... (main menu): add simple camera animation -> it changes feeling completely (currently there is no animation -> it fells like a wood)

that's a great idea, I'll mark it somewhere and try not to forget it for another game

2 ... (game) -> game aesthetics works well together good job

<3

3 ... (game) outside feels empty

Indeed, the vision we had for this space was to give it a surrealist touch; I think this is doable with a few simple tweaks here and there, but that's for another time!

4 ... (game) OnMouseHover() clickable element in range -> apply outline material shader

that's also a great idea

Design

1 ... starting the game with annoying sound of clock -> very good

Yeah, that sound is reaaally annoying

2 ... picking notes to tell you what to do interesting/unique choice but:
2.1 . do not lock player out of movement. Currently player is forced to do:
2.1.1 turn off clock (would work better if clocks annoy player in that room entire game if not turned off),

Well, that's what happens on the next days, but I get that locking the player movement is an issue

2.1.2 pick notes,
2.1.3 open notes,
2.1.4 put slippers on
3 ... maybe add end goal: son/daughter come back home -> creates reasonable game limit timer

Idk, we like our ending like it is, but the suggestion is interesting

Controls

1 ... well tuned

<3

2 ... I would only add left mouse click control to select (Visuals 4.)

got it

Gameplay

1 ... Interesting concept of old person teleport forgetting things -> very good & unique

<3

Sound

1 ... missing BG sound & some direct player interact feedback

Yup

2 ... sound which is included in game is well placed

<3

Bugs

1 ... (visual): player hands clips into the walls
2 ... (gameplay): picking slippers is bugged

Well, you simply can't pick up the slippers, that's not a bug, simply it's there for decoration, but that'd be nice, we agree on that (also, there's a hat in the entrance that we wanted to be able to wear, but that's for another time)

THANKS a lot for the thorough review