Visuals
1 ... (main menu): add simple camera animation -> it changes feeling completely (currently there is no animation -> it fells like a wood)
2 ... (game) -> game aesthetics works well together good job
3 ... (game) outside feels empty
4 ... (game) OnMouseHover() clickable element in range -> apply outline material shader
Design
1 ... starting the game with annoying sound of clock -> very good
2 ... picking notes to tell you what to do interesting/unique choice but:
2.1 . do not lock player out of movement. Currently player is forced to do:
2.1.1 turn off clock (would work better if clocks annoy player in that room entire game if not turned off),
2.1.2 pick notes,
2.1.3 open notes,
2.1.4 put slippers on
3 ... maybe add end goal: son/daughter come back home -> creates reasonable game limit timer
Controls
1 ... well tuned
2 ... I would only add left mouse click control to select (Visuals 4.)
Gameplay
1 ... Interesting concept of old person teleport forgetting things -> very good & unique
Sound
1 ... missing BG sound & some direct player interact feedback
2 ... sound which is included in game is well placed
Bugs
1 ... (visual): player hands clips into the walls
2 ... (gameplay): picking slippers is bugged