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(+1)

Nice work, I like the design of the rover and the head swivel. Controller movement was a bit awkward, having forward be accelerate limited the ability to turn as I could only put the thumbstick diagonal and felt like I was missing out on some turning ability (it makes me appreciate why games put the accelerate on a seperate input). It also made the turning circle quite big and slow when navigating in amongst the rocks at a slow pace. I was also sorely missing an invert y-axis option for the camera, as that's the way my brain has been wired since childhood.

That’s actually exactly the kind of input I was hoping to get. I hesitated between putting acceleration on the stick forward, like it is now, or mapping it to a separate trigger. Right now, pushing the stick diagonally (45°) gives both max acceleration and max steering angle. I intentionally kept the turning radius a bit wider to lean more into the drift feel. Personally I like it that way, but I don’t have a strong opinion set in stone.

Since the right thumb is already used for the rover camera, moving acceleration to a trigger (like RT) would make sense, and it would still allow analog control over acceleration because the trigger returns a value.

I think what I’ll do after the jam is publish a version with acceleration on a separate trigger and compare feedback. Your comment confirms it’s worth testing both approaches. And noted for the invert Y-axis option as well ;). 

Thanks a lot for the feedback!

Hey! Quick update since the jam: this little project has grown into LANTERN, and the game now has a Steam page.

If you liked the vibe, you can wishlist it here:

https://store.steampowered.com/app/4592540/Lantern/?utm_source=itchio&utm_medium=community_reply&utm_campaign=lantern_wishlist_jam_page&utm_content=brackeys15_direct_reply