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(+1)

That makes sense to make it the largest width! As for the sheet logic, would you mind elaborating? Ill be sure to take a look at it!

(1 edit)

Each row should represent a different action (e.g., Row 1 = Walk, Row 2 = Jump, Row 3 = Attack).

Each column represents the next frame in that animation.

Although modern motors are more flexible, the professional standard is that the total canvas size should be a power of 2 (e.g., 256/256, 512/512, 1024/1024).

By the way, I'd like to talk to you privately, I tried through Instagram but it won't let me.

To collaborate:

https://gamecollab.site/users/GhostHive

Ive seen as such! With1 row = 1 action! I never knew about the canvas size though, how interesting! 

My apologies for not writing back sooner, I didn't get the notification! Thank you for taking the time to explain! As for private talking, you can either reach out to me via:
 

  • Discord: erisesra
  • Email: eris0.0esra@gmail.com

Ufff Ugh, it's been a long time since I wrote that to you. I put your name on Discord but it says you don't accept requests. My Discord username is: luiseduardofrías

Hello! I tried sending a message to: luiseduardofrías
It unfortunately didn't work!

(+1)

Hooo Well, that's too bad. Anyway, what I really wanted to do was invite you to develop a game together. In the end, I started learning pixel art and I've done a few things.

I'm actually still working on the game.

I see! No worries at all! While I do appreciate the offer, I do have to decline due to the fact I scarcely have time to work on even my own game! Im happy to hear you've started learning, and I do wish you luck in both programming, and art!

Deleted 4 days ago

Hehe, okay, no problem, I'm already pretty far along and I don't have any problems with the programming since I'm a programmer with experience in the field, I just need a lot of luck with the pixel art 😅😅