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(1 edit)

Oh, very good.

Yes, the point is to position the canvas at the necessary size to fit all the frames of the longest animation.

For example, if your tiles are 16x32, and the longest animation has 12 frames, then I would make the canvas 190 px Although other animations may have fewer frames, it's a basic way, because there are other ways but you can start there.

By the way, the Sprite Sheet doesn't have the logic you indicated; it has a very strange logic. 

(+1)

That makes sense to make it the largest width! As for the sheet logic, would you mind elaborating? Ill be sure to take a look at it!

(1 edit)

Each row should represent a different action (e.g., Row 1 = Walk, Row 2 = Jump, Row 3 = Attack).

Each column represents the next frame in that animation.

Although modern motors are more flexible, the professional standard is that the total canvas size should be a power of 2 (e.g., 256/256, 512/512, 1024/1024).

By the way, I'd like to talk to you privately, I tried through Instagram but it won't let me.

To collaborate:

https://gamecollab.site/users/GhostHive

Ive seen as such! With1 row = 1 action! I never knew about the canvas size though, how interesting! 

My apologies for not writing back sooner, I didn't get the notification! Thank you for taking the time to explain! As for private talking, you can either reach out to me via:
 

  • Discord: erisesra
  • Email: eris0.0esra@gmail.com

Ufff Ugh, it's been a long time since I wrote that to you. I put your name on Discord but it says you don't accept requests. My Discord username is: luiseduardofrías

Hello! I tried sending a message to: luiseduardofrías
It unfortunately didn't work!

(+1)

Hooo Well, that's too bad. Anyway, what I really wanted to do was invite you to develop a game together. In the end, I started learning pixel art and I've done a few things.

I'm actually still working on the game.

I see! No worries at all! While I do appreciate the offer, I do have to decline due to the fact I scarcely have time to work on even my own game! Im happy to hear you've started learning, and I do wish you luck in both programming, and art!

Deleted 7 days ago

Hehe, okay, no problem, I'm already pretty far along and I don't have any problems with the programming since I'm a programmer with experience in the field, I just need a lot of luck with the pixel art 😅😅