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I tried this and it didn't work, trying the dev build a series of errors appeared in the development console that looks like its trying to use the csv file locations on the dev computer instead of file paths updating to find it on my machine (as an example "C:/Users/redla/Unity/Gen 2/Shipbuilder/Assets/StreamingAssets/..." with it of course looking for each csv file in that location) I don't know if this is a problem specific to the dev build or if this is also occurring in the normal version, I don't know unity so I can only  guess that its not resetting the variable that holds the streamingAssetsPath to match the new environment the program is running on.

Those errors are Dev build specific due to them looking for files based on having Unity installed on the dev's PC. But, they were the errors that allowed me to trace what was going on in the released version because the released version just didn't provide any info whatsoever.

Ah ok, I wonder if the location of the folder is causing my problem, since extracting to a folder named Shipbuilder with the normal version didn't seem to work either.

Well, you can create the folder tree for the dev version and use that... it just means you'd have a weird User folder without an actual user...