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redlar

15
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1
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A member registered Jun 23, 2018 · View creator page →

Creator of

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I've uploaded a new version for the clipping issue. I don't know why it wouldn't load data; I have downloaded the RAR and unzipped it to new folders and everything loads.

Have you edited the CSVs to include custom or homebrew content? Also, what OS?

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If any of the CSV files are open when you start the program, it won't load the data due to a sharing error.

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I'll put together a quick patch for the simple fixes, but torpedoes, upgrades, and Stars of Inequity will take more time. 

For the Cargo Bay, there are no official rules for a cargo hold component available to the Grand Cruiser hull type. I'm not sure if that's just because they didn't errata the Compartmentalized or Lighter Bay variants when Battlefleet Koronus was published, or if that was intended as Main Cargo Hold was never made available to non-Transport hulls. You can edit the Components spreadsheet to include the option for Grand Cruiser hulls or change the existing row to All hull types, or add fanon/homebrew versions to that spreadsheet.

Yep, that's what it was. I just uploaded a new version this morning that has fixed the issue. I think.

I'll have to look into this. All the equipment with rules and stats is in the database but some items don't seem to be showing up.

Thank you,  these have been fixed. 

Quality in the image export is based on character and color. Red P for Poor, black C for Common, green G for Good, gold B for Best. The PDF export shows quality as a superscript next to the component name.

Thank you, these should be fixed now.

The reason I didn't add them was because some, like Servitor Crew and Turbo-Weapon Batteries, affect multiple stats and components and I wasn't sure how I could program that in without breaking the current system's way of looking up components and rules. If I do add it in, it will be similar to the backgrounds/packages and not affect the actual stats.

I'm able to scroll through the background screen when long packages are selected. Are you still having an issue with them? 

I have just updated the program to save a screenshot of the Export Data screen to the same folder you save your ship data.

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I was thinking about it when I started this project but I didn't have the time to implement it. I may add that functionality later.

Yes, those are just some numbers I made up that would be appropriate for the hull. 

Yeah, I submitted it. But it's not as feature complete as I wanted it to be, that's all.

I was wrong, I did run out of time.

Is it proper to submit an incomplete game, say one where a player can't actually win but can only manually quit once they're bored, when the deadline comes around? I'm pretty sure I'll be finished long before then, but I'm just wondering in general.