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(+1)

Also, these are the settings I use in my project to keep the scaling constant (Godot 3):

  • Project Settings > General > Display > Window > Stretch
    • Mode = 2d
    • Aspect = keep

May not be the best settings ever, but hope it helps!

Woah - thank you! I'll give that a go. And I'm glad you enjoyed it! I had a friend playtest (their native language is English) and even they didn't find all the mistakes!