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Took me an embarrassingly long time to discover you could wall jump but once I understood I managed to get to the ending with 113 coins and 2 mice.  I'm guessing I missed a lot when when falling through the balconies.

Speed up and charge jump being the same action makes the game really interesting to control.  There are a few tough spots (especially between the two dumpsters on the bottom left under all the balconies) but I had fun figuring out the mechanics with trial and error.  The crossing road bit was a nice change of pace and still stuck to the one button philosophy.

Autowalk is also a really cool way for the character to move, I liked trying to see what jumps were needed coming the other way and then finding the quickest way to bonk an object to go back when I failed.  It seems like it made the level design a lot trickier but you did really well here.  Also, nice touch to have the credits in-game on the billboards at the end.

(+1)

Thanks for the detailed feedback! I'm glad you enjoyed the one-button control mechanic, it was a lot of fun to experiment with. 113 coins is a solid score, and I think it's not actually possible to get all of them in a single run (there are two ways to get to the traffic light and you can't get back afterwards). 

Good point on the wall jump discovery, I really wanted to include an in-game tutorial for the controls, but didn't have time for it in the end.

The level design was quite challenging, and I couldn't really start with it until I had the movement physics more or less locked in, so some parts are a bit rough around the edges and more difficult than I intended… I'm glad you still made it to the end. :)