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olemoritz

14
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1
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A member registered Apr 18, 2016 · View creator page →

Creator of

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Thanks for the detailed feedback! I'm glad you enjoyed the one-button control mechanic, it was a lot of fun to experiment with. 113 coins is a solid score, and I think it's not actually possible to get all of them in a single run (there are two ways to get to the traffic light and you can't get back afterwards). 

Good point on the wall jump discovery, I really wanted to include an in-game tutorial for the controls, but didn't have time for it in the end.

The level design was quite challenging, and I couldn't really start with it until I had the movement physics more or less locked in, so some parts are a bit rough around the edges and more difficult than I intended… I'm glad you still made it to the end. :)

This is a very interesting evolution of minesweeper. Some in-game help/tooltips about the different tile types would have been nice, but it was easy to figure out with the well-made "how to play" graphic. The visual presentation is very appealing too, and the music and sound effects fit well.

Fun to play and great art style! As others have mentioned, the upgrade menu is easy to miss and some kind of ending would have been nice, but overall great entry!

Awesome pixel art and visual effects! Overall very polished for a jam game, well done!

Amazing style and I love all these quirky characters! The dog's animation cracks me up, and the different "voices" were a lovely detail. All in all, a very wholesome experience.

Thank you! Yeah, that section is pretty difficult, but I'm glad you had a good time otherwise! :)

Thank you! Yeah, I would have liked to add a way to backtrack in the balcony section and some other places, so it wouldn't be quite as difficult to get all coins in a single run. Tweaking the sound effects was also still on my todo list, but I didn't get to it before the deadline.

Thank you, I'm glad you enjoyed it! I didn't have much time left when I made the cars sequence, so it was the easiest option to just play a sound effect and respawn, but I agree that something else would have been a better fit for the rest of the game, where I've intentionally avoided deadly obstacles.

This is really great! I haven't managed to save humanity so far, but I'm making progress. :) Everything feels very polished and it's a lot of fun to experiment with the effectiveness of different spaceship layouts.

Great concept and the difficulty seems well balanced. It took me a few attempts, but I managed to finish a run with a score of 658. I kinda wish there were keyboard controls for faster gameplay, but the drag'n'drop works well too. Undo would have been nice, it was a bit frustrating to accidentally navigate into a dead end and lose an otherwise good run, but I really enjoyed this overall and it fits very well with the theme.

Very cute and quite challenging! Love it!

Very interesting concept, basically the "travelling sales man problem" as a rogue-like. :) My best journey ended after discovering 38 locations, and I've managed to reach the World Crystal only once so far (it wasn't very impressed :D), but I feel like I could spend a lot more time with this. Well done!

As others have said, audio would have been nice for the atmosphere, but it's fun to play with my own music as well.

Great atmosphere and character design! 🔥 I did have some minor difficulties with the mouse/keyboard controls (don't have a controller right now, would probably have been better), but overall this is really beautiful, well done!

https://olemoritz.itch.io/whiskaway-gwj-90