Love the creative choice of the environment, looks pretty cool. The only thing that sucked in this game was me, cause I cannot turn in this game to save my life lol. My patient left bleeding on the ground of the amount of times I hit his bloodstream. But other than that I wish hitting the fat/plaque areas would've punchier, like a slow-mo effect, great satisfying exploding sound, everything breaks and then you continue. Maybe add a little drifting mechanic, or something to make it more tactical or interesting. Other than that, it's a pretty solid racing game. Good job!
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Hi Thanks for your reply ^^ I hope the game wasn't too frustrating. We should have added a tutorial that explains our somewhat unconventional game mechanic. You propel forwards in the direction of your ship during every heartbeat. Grinding against the walls of the blood vessel increases your speed. So the trick is to steer your ship correctly between every heartbeat interval and grind along the edges. It takes some practice but if you get the hang of it, it becomes really satisfying (If I may say so myself :P).