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(+1)

Fun game and really well polished. I always love wordplay in the title, I also used it before.

Some notes that I took:

  • I really liked the map as a mission/level selector, it's a strong way to the get the player in the right mood.
  • I'd be interested to hear about how you implemented the spelling feature. Are the letters completely random?Also, how do you calculate damage?
  • I was almost finished with the mountain level when I realized I don't have to pick adjacent letters, but that's on me :)
  • The size of the fireball scaling with the damage is a nice touch, feels even more satisfying to do 33 one.
  • Did you create the 2D assets? They look really great.
(1 edit) (+1)

Hi! Thanks for the feedback

Letters are pulled “randomly” basically the same weight as grabbing letters out of the scrabble grab bag

Damage is calculated by the scrabble letter points in a word times a (very) small multiplier based on word length. 

Yes the team created all the assets for the game except the bear and wolf noises which we got on pixabay. Rest of the noises were made in pico 8 or FL studio and art drawn in aseprite.