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I really enjoyed this one.

At first the controls feel very very floaty, but being a dust sprite it kinda makes sense. Each mechanic is thought in a very clever way: a simple, yet effective “puzzle” to return back to the main world. The mechanics also work pretty well together.

Often I was like, no, I cannot make that jump, but then I tried, and it was possible :D My only feedback for this game would be to re-iterate on the movement feel a bit. This is probably something tricky to get right without losing the dust-personality controls

Played all the way to the end (what a cute ending) Very nicely done :)

Thanks so much for the feedback! I'll be the first to admit that controls are a bit too floaty and the level design is a bit too tight. Still, it sounds like you had exactly the experience I had hoped for and made it all the way to the end! This project was a big learning experience for me more than anything else, but despite its rough edges, it's comforting knowing that the overall vision still made it through to some of the players :)